Can a computer help you quit smoking, watch less TV, or improve your eating habits?
Researchers are studying how we interact with the devices around us -- and how, at times, they interact with us. Such a device could be as simple as a pillbox that reminds and encourages a patient to take a needed medication, or as complicated as the design of a Facebook computer application that encourages you to return to the site, interact with it, and tempt your friends and associates to do the same. In this segment, we'll talk about the field of 'persuasive technology,' and the design of devices, computer programs, and spaces.
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B. J. Fogg
Experimental Psychologist
Director, Persuasive Technology Lab
Stanford University
Stanford, California
Stephen Intille
Technology Director, House_n
Consortium
Department of Architecture
Massachusetts Institute of Technology
Cambridge, Massachusetts
Segment produced by:Annette Heist